Firewatch movie6/21/2023 ![]() Scott Butterworth’s review of the game over on Gamespot is pretty emblematic of the kind of thoughts that I have read from some players: There is a plot that concerns all of these things that is present in the game, and the game attempts to tie all of these threads together, sometimes to its detriment.īriefly reading some responses to Firewatch‘s conclusion on a few boards has given me the impression that a lot of folks feel unhappy with the way things are wrapped up in the game - that is, at least in terms of the conclusion of the game’s mystery plot. aren’t all just a series of red herrings to create a mood or to motivate the player. However, unlike Gone Home, all of Firewatch‘s mysterious events, rumors of missing people, surveillance equipment, etc. Firewatch is about exploring a national park and watching a relationship that begins to evolve between two isolated individuals. Gone Home is about exploring a house and learning about a family. ![]() Isolated individuals, possible surveillance of said isolated individuals, rumors of missing people, mystery and thriller novels sprinkled all around the landscape to add atmosphere, well, initially Firewatch can read like it is intended to be a mystery story or a thriller.īoth games are ultimately less concerned with mysterious circumstances, though, and more concerned with people. Empty, dark house, missing family, red stains in the bathtub (turns out to be just red hair dye in the end), well, initially at least, Gone Home can read like a horror game. Knowing nothing about it, begin to play Firewatch and you may get the impression that you are playing a mystery or a thriller, which it is.īoth games play on expectations that we have as audiences of these genres. ![]() Knowing nothing about it, begin to play Gone Home and you may get the impression that it is a horror game, which it isn’t. This post contains spoilers for Firewatch.
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